Split Sacrifice - this is another positioning move, it is often good to have low health disposable units. Once the distance between your two parties is large enough the Phantasm Warrior will choose a side and it will be a split again. Then you can pull back on the Wisps and kill them by range keep your distance. You have split the Wisps because you draw their aggressive, but you positioned the Phantasm Warrior by forcing the hedge move. The Wisps phase in and often if done right the Phantasm Warrior move and guard towards the center to keep both options available. Moving them together towards the center but separated by enough hexes that the Phantasm Warrior can't hit either but close enough they each remain a target. For example dividing you team into two groups of 3 vs Phantasm Warrior and Wisps. Positioning covers a wide variety of tricks to get the AI to move or act base on the movement of your units. Splitting and Blocking are part of positioning but they are simple and straight forward. Positioning - battle position is different then splitting and blocking. This allows you to use flanks on your next turn and remove the unit quickly. The purpose is usually to position the blocker in the path of a tough target to take the first punch from that target. Your unit is in guard mode waiting to get hit. The AI will (almost) always attack to cause damage. Split - taking one your unit(s) away from your main force to draw aggression from the AI and split AI forces in two (or more) groups.īlocking - position a unit one full move from the AI but still within reach of damage without giving the AI any other targets for melee that round. 3.1 Getting Pure Good alignement quickly (tip by marcuspers).
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